LilySurfaceScraper
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Cylces node setup improvements
After watching Andrew Price's recent tutorial on avoiding texture repetition, I think there are 3 things that we could improve:
- We should add a texture coordinates node and connect every texture map with that
- We should wrap all of the texture maps inside of a node group so that the texture can be used inside of other materials aswell
- We could consider adding a random rotation setup aswell. Maybe with a checkbox that toggles if you want to add it to the node tree or not. It's super simple, but surprisingly effective.
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