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Use `ceilToMultiple` rather than `max` when reading back texture data

Open eliemichel opened this issue 5 months ago • 0 comments

To be fixed in this gist as well: https://gist.github.com/eliemichel/0a94203fd518c70f3c528f3b2c7f73c8

eliemichel avatar Sep 03 '24 13:09 eliemichel