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Learn to use WebGPU for native graphic applications in C++

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Im working through the tutorial and on https://eliemichel.github.io/LearnWebGPU/getting-started/the-command-queue.html the call to wgpuQueueOnSubmittedWorkDone takes 3 arguments. However, this does not compile and the header file specifies that there has to be...

It seems like Google Dawn uses `requiredFeatureCount` and not `requiredFeaturesCount` as specified in tutorial for `WGPUDeviceDescriptor`. Is it something that has changed recently?

The "first color" chapter mentions the creation of a swap chain descriptor and such, but in the API those functions have been totally removed. Update the chapter when possible

Adds the C++ equivalent of the code that is showed in the first chapters, so the users won't have to convert everything step by step from C to C++ when...

Requires to write some equivalent of the glfw3webgpu repo.

In the ["Opening a window"](https://eliemichel.github.io/LearnWebGPU/getting-started/opening-a-window.html) chapter, it is provided a minimal example of opening a window with GLFW. On Linux, GLFW uses [X11 by default](https://www.glfw.org/docs/latest/compile_guide.html#compile_generate_gui), but it's possible to compile...

From peterkennard on Discord: > So, I am taking a sample step054 ( animating pyramid ) and integrating it with a test program. > > One thing it does not...

From Delhills on Discord: > Does anyone know how to load the files (shaders, meshes, ...) from emscripten (or have any resource where it's explained)? I tried to follow Élie's...

I am following the tutorial on my windows laptop and in the https://eliemichel.github.io/LearnWebGPU/getting-started/the-adapter.html in `requestAdapter` function its mentioned that we should wait for `onAdapterReady` before doing the assert but we...