gianlucaelia
gianlucaelia
> While it would be possible to manually call the destructor to "speed up" 2, I think it would be rather weird. Also we would need extra code to ensure...
> Equally important is adding proper NULL checks in the destructors which many plugins are missing... And this can be done by the RTFreeSafe or RTFreeCheck macro > Both do...
I'll update the PR text above and let this RFC rest until the end of the month. If there are no further developments, I think we can go to Final...
Hi and thanks again for being on this! I have been thinking about this feature and it was a bit problematic, so let's see if we can figure it out...
I sketched a (hopefully) working implementation in https://github.com/elgiano/XPlayBuf/tree/feature/xloopbuf. Can you compile it and try it out or shall I let github build it for you? The approach I followed is...
Thanks thanks thanks @geoffroymontel! Took some months to get back to this, but now I've done all of it: > Maybe I would ensure that 0 bufLen). > Also, this...