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A more complex tree

Open enzyme69 opened this issue 8 years ago • 4 comments

Hi Elfnor, with the tree thing is there a setup or a way to increase the number of iteration so that the generation of this nerve tree like branching can be more complex?

I tried with subdivided, remeshed Suzanne but not getting the connection to all vertices.

screen shot 2016-09-26 at 21 57 36

Is this algorithm simply pick up few points connect few branches and dies off when it hits the wall?

enzyme69 avatar Sep 26 '16 11:09 enzyme69

I tried just now a trick where I am using Main Tree branching trunk and then I do another tree for each end point. It does create more details.

However, is there a way to force the algorithms to iterate further?

Kind of wanting to do more detailed "nerve like tree structure" like this: https://twitter.com/generativebot

enzyme69 avatar Sep 27 '16 07:09 enzyme69

monkey_tree_freestyle_001

Earlier today, I tried multiple Tree Generation for branch. It is awesome. Although I wonder if each branching trunk can further search and create more details.

enzyme69 avatar Sep 27 '16 07:09 enzyme69

aha ok so each end points to grow more. I wonder if there is secret number to force longer iterations.

I use Animation Nodes to convert Particle points.

I think this Tree Generator is really quite powerful :) still exploring and see the possibilities.

Wonder if this is similar algorithm to find nearest path.

On Thursday, 29 September 2016, Eli Spizzichino [email protected] wrote:

@enzyme69 https://github.com/enzyme69

I do another tree for each end point how do you do that? My understanding is that to affect the branching you need more points "inside" the "volume". Blender has no notion of "inside" and "volume" afaik, beside the particle system that has a volume option that can be used to instance single vertex, and looks like is a solution used also by others http://blender.stackexchange.com/questions/6358/choose-10-000-random-points-inside-mesh

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enzyme69 avatar Sep 29 '16 01:09 enzyme69

Wonder if this is similar algorithm to find nearest path.

Yes in the code she makes clever use of numpy to compute the vector distance

diramazioni avatar Sep 29 '16 14:09 diramazioni