Giuseppe Barbieri
Giuseppe Barbieri
Fixed, has to enable it explicitely `gl4.glDebugMessageControl(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, GL_DEBUG_SEVERITY_LOW, 0, null, true);`
search c samples + mvp.toDbb(pointer);
Hi Mike, sorry for the late reply that errors can also mean it cannot find the shaders files... I have never run it by console, did you try via an...
it runs fine on my side... just for trying, try to instantiate `program` by passing `"/shaders/gl4"` with a leading slash instead than just `"shaders/gl4"`, because I had some troubles in...
Forced by extracting JRiftLibrary64.dll and adding it to the java path ``` System.loadLibrary("JRiftLibrary64"); ``` It works.. wtf?
@johnrengelman I offer: - [ ] kotlin DSL - [ ] gradle kotlin script - [ ] plugin itself from groovy to kotlin What might you be interested in?
It seems opengl doesn't like this combo ``` gl3.glTexImage2D(GL_TEXTURE_2D, 0, // format.internal.value, Gl.InternalFormat.INTERNAL_RGB10A2U.value, texture.dimensions(0)[0], texture.dimensions(0)[1], 0, // format.external.value, Gl.ExternalFormat.EXTERNAL_RGBA_INTEGER.value, // format.type.value, GL_UNSIGNED_INT_10_10_10_2, texture.data(0)); GlDebugOutput.messageSent(): GLDebugEvent[ id 0x500 type Error severity...
Thanks dear, Really appreciated. Although, as you see it's not finished, you can contribute with code, wiki, feedbacks or whatever you thing it may be useful If you want to...
Done bitch
add template