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update tolerance defaults

Open elalish opened this issue 4 months ago • 6 comments

Now input MeshGLs get a default tolerance of 1e-6 * scale, reflecting the uncertainty of their coordinates, and more closely aligning with the amount of default decimation we did before the update to double precision. The tolerance is likewise reduced for the floating point output of MeshGL.

elalish avatar Oct 22 '24 21:10 elalish