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A standalone plugin for python SC2 API

Results 18 SC2MapAnalysis issues
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Bumps [minimist](https://github.com/substack/minimist) from 1.2.5 to 1.2.6. Commits 7efb22a 1.2.6 ef88b93 security notice for additional prototype pollution issue c2b9819 isConstructorOrProto adapted from PR bc8ecee test from prototype pollution PR See full...

dependencies
javascript

explaining the commit desired structure and merge strategy

Now using find_lowest_cost_points can return a point on another region where the pathing distance is very far away even with close air distance .where_all returns many options so its hard...

The circled ramp on EphemeronLE should connect regions 2 and 5. It was blocked by rocks so it wasn't recognized before, but somehow a point from the edge of region...

If none of the points returned match a filter it is hard to get the next lowest set of points; would be useful to have a way to do this

Computing distances for region paths throughout the game is too intensive, since the calculation has to be done for each connected region in the path. This is more troublesome when...

`region_connectivity_all_paths` can return a vast amount of paths in some scenarios, user should have the option to return these sorted by pathing distance.