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Random events

Open ekolis opened this issue 6 years ago • 2 comments

These will be generated by scripts. I started on this but the scripts kept crashing.

ekolis avatar Aug 25 '19 16:08 ekolis

Now that mods are no longer stored in the savegame, testing this will be quite a bit easier...

ekolis avatar Aug 31 '19 20:08 ekolis

To deal with the script crashing issue, I'd like to move the event code into the main game code now. Eventually it can be moved back out into external C# mod scripts but for now let's just get something working.

ekolis avatar Feb 17 '24 06:02 ekolis