Emil Knabe

Results 314 comments of Emil Knabe

You're right, there are a few cases which makes it a bit complicated. The scene graph file can include road signs or not. In the case it does, esmini should...

The problems with your proposal is 1. Some signs might exist in the scene graph model and some not. Secondly, it could be useful to re-use a complex scene graph...

For [v2.37.0](https://github.com/esmini/esmini/releases/tag/v2.37.0) we made slight changes: 1. Wireframe bounding box is always created for all signals. Off by default. Toggle on 'O'. 3. Added launch flag controlling model creation behavior...

1. Hint: 'O' = shift-'o' (upper case 'O' letter, not 0 zero) 2. See command ref in [User guide - esmini launch commands](https://esmini.github.io/#_esmini), or run esmini without any args too...

Slight adjustment by commit f79adff7bc1b9d98df669919a4e823432ed42390: Skipping 'O' (shift-'o'). instead adding road sign bounding boxes to same drawing groups as other road features. I agree it makes sense. It also saves...

Thanks for drawing attention to this convention that we missed so far. To my understanding, in [StoryboardElementStateCondition](https://www.asam.net/static_downloads/ASAM_OpenSCENARIO_V1.2.0_Model_Documentation/modelDocumentation/content/StoryboardElementStateCondition.html), the given name can be either with or without prefix element path. So,...

Release [v2.36.5](https://github.com/esmini/esmini/releases/tag/v2.36.5) includes: - separator changed from '/' to '::' - support for prefixed (concatenated element names) in [StoryboardElementStateCondition](https://www.asam.net/static_downloads/ASAM_OpenSCENARIO_V1.2.0_Model_Documentation/modelDocumentation/content/StoryboardElementStateCondition.html)

Indeed you're right. Thanks for reporting this finding. Should be fixed now by commit 96102576716efd6a32743a6e6ccf8dfb11011a84 on dev branch. WIll be included in next release.

Release [v2.36.4](https://github.com/esmini/esmini/releases/tag/v2.36.4) is out.

I see two steps: 1. Export the model into osgb (OpenSceneGraph binary) format. Then, if the tool don't support import of osgb: 2. Convert into some supported format. To export...