eientei95

Results 49 comments of eientei95

> Various Capcom Plug and Play systems These are most likely ports, see https://mamedev.emulab.it/haze/2020/04/03/under-the-surface-part-5/ However, Pac-Man Connect and Play may be one to look at: > Bandai also used this...

Had a look into the Excitebike 64 and found a few things: https://news.ycombinator.com/item?id=3771731 > I wrote a NES emulator for ExciteBike 64, so that the original 8-bit ExciteBike could be...

> @einstein95 How did you decompress the ROM? ~Cherri There's a utility that decompresses files from a number of N64 games and Excitebike 64 is one of them

If you could upload some CCF files, I can look at unpacking them.

Without knowing the sizes or checksums, it's impossible to be sure what is what. Judging by the filenames, `sh1` appears to have the arcade ROMs (should work in MAME if...

> Just tried 2 and 3 in a Genesis emulator. My guess is they're the arcade games. I'll take your advice for 1 to see what happens. Anyway to do...

One of the games on Blizzard's site uses a modified DOSbox to get past the copy protection iirc

Here's a working replacement for hitomi.la ```js { name: 'hitomi', match: "^http(s)?://hitomi.la/reader/[0-9]+.html", img: '#comicImages img', next: '#comicImages img', numpages: function() { return W.our_galleryinfo.length; }, curpage: function() { return parseInt(W.curPanel); },...

> @einstein95 also disassembled the Italian version; https://github.com/einstein95/pokered-it I think that version I started but never finished

It appears you've got the wrong response for page 0x30 comparing it to the one in MAME (which does work with stock AppleCD drivers). See https://github.com/mamedev/mame/blob/badecba0e3aa372b75c738a4c53b2a7f8332064e/src/devices/bus/nscsi/cd.cpp#L427