Einar Forselv
Einar Forselv
Still have not forgotten about this one. I think using agl is the right path. Still doing local experiments for now until I figure out the best solution.
AGL seem to be the way to go. I just need to figure out how to get the proper window pointer.
Sounds like a plan. Keeping the current values as default is probably a good idea for backwards compatibility. I think it can be split into two sets to make it...
Yep. There is still work ongoing to support OS X for the tk window. I think the version I tried to make was using CGL, but I think I'll have...
Works 👍 However I had to bypass a type check in `Options.__setitem__` when setting the audio attribute. ```py pyglet.options["audio"] = ("openal", "xaudio2", "directsound", "pulse", "silent") ``` ``` File "pyglet\__init__.py", line...
The initial state of the map looks like this for me  Is this still an issue or are we looking at mac thing here?
Can we just quickly just expose only the options we use and get this out of the way? I took 3 mins to do this quick edit: https://github.com/pythonarcade/arcade/pull/2629 ``` Usage:...
Change the grouping and descriptions a bit ``` Usage: make.py [OPTIONS] COMMAND [ARGS]... ╭─ Options ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────╮ │ --install-completion Install completion for the current shell. │ │ --show-completion Show completion for...
Merged. This is very easy to tweak later.
Likely related to https://github.com/pythonarcade/arcade/issues/1158