Einar Forselv

Results 623 comments of Einar Forselv

Still have not forgotten about this one. I think using agl is the right path. Still doing local experiments for now until I figure out the best solution.

AGL seem to be the way to go. I just need to figure out how to get the proper window pointer.

Sounds like a plan. Keeping the current values as default is probably a good idea for backwards compatibility. I think it can be split into two sets to make it...

Yep. There is still work ongoing to support OS X for the tk window. I think the version I tried to make was using CGL, but I think I'll have...

Works 👍 However I had to bypass a type check in `Options.__setitem__` when setting the audio attribute. ```py pyglet.options["audio"] = ("openal", "xaudio2", "directsound", "pulse", "silent") ``` ``` File "pyglet\__init__.py", line...

The initial state of the map looks like this for me ![image](https://github.com/pythonarcade/arcade/assets/5418180/4db7badb-f174-411a-8bbb-92eee26dbd9c) Is this still an issue or are we looking at mac thing here?

Can we just quickly just expose only the options we use and get this out of the way? I took 3 mins to do this quick edit: https://github.com/pythonarcade/arcade/pull/2629 ``` Usage:...

Change the grouping and descriptions a bit ``` Usage: make.py [OPTIONS] COMMAND [ARGS]... ╭─ Options ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────╮ │ --install-completion Install completion for the current shell. │ │ --show-completion Show completion for...

Merged. This is very easy to tweak later.

Likely related to https://github.com/pythonarcade/arcade/issues/1158