ehudros
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2
issues of
ehudros
Hi, Running our game on a mobile browser yields unexpected stage sizes. Instead of getting 1920x1080 (or similar), we're actually seeing a very small stage size (600x287). I'm guessing this...
Sequences stop execution entirely without throwing an exception/warning when they reach a tween that was mistakenly created on a null object. Here's a simple repro: ``` SpriteRenderer nullRenderer = null;...