Seungmin Kim

Results 665 comments of Seungmin Kim

https://github.com/selkies-project/selkies-gstreamer/blob/52631b92240ec86446a27d86e1dd73f6ae729029/src/selkies_gstreamer/webrtc_input.py#L271 This issue mainly attributes to inputting the mouse movement without any scaling with `pynput.mouse.Controller()`. Coordinating this with the window size of the web client can fix the issue.

https://gist.github.com/loochek/f0d875fb8c2adcb92431e13868cbd079 This is a very interesting take and currently works for most Wine games.

I am starting to believe that for both WebTransport and WebRTC, using custom Python solutions outside of GStreamer such as https://github.com/aiortc/aioquic or https://github.com/aiortc/aiortc is becoming plausible, since as long as...

https://www.w3.org/TR/webcodecs-hevc-codec-registration/ HEVC is slowly coming.

> Mouse is completely unusable running UE4 game through Wine. Is there any solution? @vamman We are looking at it. Next in line for priority. @loochek 's take doesn't work?

https://www.phoronix.com/news/Mozilla-Firefox-114 Firefox now supports WebTransport as of 114. WebGPU is also recently implemented and prototyped as of 116. Firefox still requires the implementation of the WebCodecs API, but that makes...

https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1261#note_2053233 A hypothesis I have is that Issue #7 might indeed be something from the web browser client. ~~If true, we need our own audio stack going through [MSE](https://www.chromestatus.com/feature/5100845653819392) using...

#7 is fixed. But WebTransport support in web browsers made things very hard for serving in localhost or for self-signed certificates. Good technology but needs waiting.

@vamman Ah, for mouse... I have that issue too, but it's a lot of work to do to fix it. One hint that I found is that it would work...