Seungmin Kim

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It's not impossible to just translate the Gamepad API signal within the browser and then pass like it was a keystroke, as long as careful tuning is done. A couple...

@loochek Hi! Thanks for bringing this up for us! We are short of hands, so this is a bit behind priority for us now. If you can provide us your...

Update: Perhaps, try using https://github.com/ValveSoftware/gamescope as an alternative. https://github.com/akdor1154/gamescope-pkg

Relevant: https://web.archive.org/web/20211003152946/https://parsec.app/blog/game-streaming-tech-in-the-browser-with-parsec-5b70d0f359bc

1. Perhaps, find some kind of a way to create a synthetic `/dev/input/*` device that passes input from HTML5 without `/dev/uinput` (or an emulated `/dev/uinput`). I agree this is hard....

> I’m looking into ways to emulate the js0 evdev with an LD_PRELOAD shim. Something that will intercept the syscalls and connect to the Selkies gstreamer app. Something similar to...

We have a completely novel implementation of gamepad support in containers with #95. Please leave a message here or in the Discord if you would like to help test Wine...

See: https://github.com/novnc/noVNC/issues/1578 May be useful: https://github.com/Xpra-org/xpra-html5/issues/48 https://github.com/Xpra-org/xpra-html5/issues/15 Relevant code: https://github.com/selkies-project/selkies-gstreamer/blob/master/src/selkies_gstreamer/webrtc_input.py Would be relatively trivial if code is borrowed over from noVNC or Guacamole.

Revamping of the Javascript libraries are necessary, especially vuetify and guacamole-keyboard.