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在UI Editor里面修改皮肤,保存一次,再修改皮肤时不保存,然后在皮肤所在文件夹回退修改。回到UI Editor,皮肤关闭不了,已打开的皮肤也切换不了,很多组件点击不了。

needs more info

``` [./egret/code/electron-main/main.ts] 4.83 KiB {main} [built] [./egret/exts/exml-exts/exml/common/project/parsers/core/commons.ts] 5.54 KiB {egret/workbench/electron-browser/bootstrap/index} {egret/workbench/electron-browser/bootstrap/resdepot} {./egret/exts/exml-exts/exml/common/project/parsers/process/parseProcess.node} [built] [1 error] [./egret/exts/exml-exts/exml/common/project/parsers/core/exmlParser.ts] 5.96 KiB {./egret/exts/exml-exts/exml/common/project/parsers/process/parseProcess.node} [built] [./egret/exts/exml-exts/exml/common/project/parsers/core/ignores.ts] 545 bytes {./egret/exts/exml-exts/exml/common/project/parsers/process/parseProcess.node} [built] [./egret/exts/exml-exts/exml/common/project/parsers/process/parseProcess.node.ts] 15.7 KiB {./egret/exts/exml-exts/exml/common/project/parsers/process/parseProcess.node} [built]...

项目默认字体微软雅黑,但是微软雅黑会比默认的Arial会提高2像素这样,我们代码是统一设置了默认的字体,然后编译后看和拼UI的不一样所以希望Eui编辑器支持换字体

也即是做一个eui.MovieClip。用自己的控件只能定个位,无法完美的显示做到所见所得,诸多不便。

目前龙骨需要在运行时才能查看,坐标位置调节特别麻烦,特别是美术给过来的锚点不统一的时候

Bumps [json5](https://github.com/json5/json5) from 1.0.1 to 1.0.2. Release notes Sourced from json5's releases. v1.0.2 Fix: Properties with the name __proto__ are added to objects and arrays. (#199) This also fixes a...

dependencies