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http://developer.egret.com/cn/github/egret-docs/Engine2D/projectConfig/installation/index.html 页面中的**下载中心**指向了地址 http://egret.com/downloads/engine.html ,但是这个页面报错了打不开

![image](https://user-images.githubusercontent.com/12911006/95704694-54a13700-0c84-11eb-8c0a-13de211f1ef3.png)

p2.Rectangle api 过于陈旧,已无法使用。。。

修改容易产生误解的错别字

用 Egret 做的微信小游戏,因为刚入手学习不熟悉,基本上都是用 `RES.getResByUrl('https://xxx.xxx.xxx.png')` 加载服务器上的单个图片或者是接口返回的图片 url 地址,后来图片资源多了之后把`default.res.json`的地址放到了服务器上,通过在`main.ts`里用`RES.loadConfig("default.res.json", "https://xxx.xxxx.xx/game/resource/");` 来加载资源组,但是随着功能增加图片增加,小游戏经常在微信端闪退,于是搜到了用ktx来减少内存的占用,看的是这篇[教程](http://developer.egret.com/cn/github/egret-docs/Engine2D/bitmapTexture/ktx/index.html),但是对于远程资源加载还是不懂,又没有具体的例子能帮我解决这个问题?

native 0.1.20 ,Shape对象,使用Graphics绘制一个矩形。运行后,点击这个矩形。崩溃。

Activity com.iflow.ui.game.GameLaunchActivity has leaked IntentReceiver org.egret.runtime.component.device.b$a@eef168 that was originally registered here. Are you missing a call to unregisterReceiver()? android.app.IntentReceiverLeaked: Activity com.iflow.ui.game.GameLaunchActivity has leaked IntentReceiver org.egret.runtime.component.device.b$a@eef168 that was originally registered here....