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A simple, generic, header-only state machine implementation for C++.

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Hi, @eglimi I noticed that we cannot use more transactions than one like that: ```c++ FSM::Fsm fsm; fsm.add_transactions({ { States::Initial, States::A, Triggers::ToA, nullptr, action0 }, { States::A , States::B, Triggers::ToB,...

mirroring the `add_transitions` functions behaviors in constructor you can declare a FMS with all needed information in a single line (e.g. member initializer list)