Infinite Onslaught crashes the server after a while
I'm having the same issue while running a 1.7.37 coop server, the only difference is that the coop level is infinite onslaught.
coop_level = "Infinite Onslaught"Also after awhile, the server sort of crashes and kicks everyone out, while trying to join back it shows a black screen then kicks the player; This happens until the server is restarted (restarted by
idle_exit_minutesin my case).
Originally posted by @DinoWattz in #719
Please assign the 'bug' label.
Is there any logging output from the binary or server you could post here? Like Python error tracebacks or anything?
I hope i can send you the logs the next week. I don't have my computer rn.
Is there any logging output from the binary or server you could post here? Like Python error tracebacks or anything?
So the only thing is this: 348.055 ERROR ba: HostSession::Update() got excessive time_advance (2098 ms, 2.097393 s); should not happen. But i dont think its related to the server crashing.
And it doesn't happen to the admins for some reason.
Is there any logging output from the binary or server you could post here? Like Python error tracebacks or anything?
I can't check this now but from the stuff I remember from back when I was hosting servers: no, there would be no errors on the server; however all clients will be kicked and and receive an error from the C++ layer; this will continue happening for anyone that tries to join the server after the "crash" has taken place until the server restarts. Also it seems to only happen on Infinite Onslaught; I haven't experienced it on any other gametypes and I don't know anyone else who has either.
People in my server could join after the "crash"
Closing as outdated Reopen if issue still persists in latest version
This is still an issue in 1.7.51, the current latest version