ballistica
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Power-ups affecting melee combat
Description
Power-ups are affecting melee combat, why? Because these can be hit, you take knockback and this puts you at a disadvantage, It's like you punch a wall. In the case of hitting your opponent who was nearby, the damage will be less than that received by the great immovable box. Thanks to this pr, it will be less complicated to fight near the power-ups placed in the middle. Also it doesn't make any sense that you can hit powerups and receive knockback if they disappear with touch, I think this makes it easier for you to grab them if you hit them
Type of Changes
Type | |
---|---|
✓ | :bug: Bug fix |
✓ | :sparkles: New feature |
https://github.com/efroemling/ballistica/assets/71152012/b693ad40-22a7-4faa-a52a-130ab20127ec
current behavior
https://github.com/efroemling/ballistica/assets/71152012/88e48c88-767a-4200-b3bb-0fed73156e75
Oo this change seems cool! Aside from fixing an issue, it gives more depth - punch to get the powerup just a bit faster. Neat!
Looks good to me; thanks! In principle I slightly don't like that this adds spaz behavior that is specific to the powerup class (ie: if someone wants to write a replacement powerup class it won't behave the same)... but pragmatically there's lots in spaz that is hard-coded in ways such as this, so we can worry about cleaning things up in scene-v2/etc.