ballistica
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Problems with OpenAL
Sometimes I get segmentation fault in ballistica::AudioServer::UpdateAvailableSources()
when closing game, but I can't reproduce this :(
Thanks for the info. I'll see if I can see any potential problems in that function. Is there any more info included with the crash? And which platform is this on?
I tried to reproduce this in debug build for more info, but now I don't get crashes. And I ran into this on linux.
Game crashed after closing again (thread 16).
Could this be an OpenAL/Pulse bug?
Hmm
(and segfault after closing again)
I don't see it anymore for a long time, had to be problem on my side.