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Problems with OpenAL

Open Dliwk opened this issue 4 years ago • 4 comments

Sometimes I get segmentation fault in ballistica::AudioServer::UpdateAvailableSources() when closing game, but I can't reproduce this :(

Dliwk avatar Jul 25 '20 11:07 Dliwk

Thanks for the info. I'll see if I can see any potential problems in that function. Is there any more info included with the crash? And which platform is this on?

efroemling avatar Jul 25 '20 23:07 efroemling

I tried to reproduce this in debug build for more info, but now I don't get crashes. And I ran into this on linux.

Dliwk avatar Jul 26 '20 07:07 Dliwk

Game crashed after closing again (thread 16). изображение

Could this be an OpenAL/Pulse bug?

Dliwk avatar Aug 11 '20 09:08 Dliwk

Hmm изображение (and segfault after closing again)

Dliwk avatar Sep 10 '20 20:09 Dliwk

I don't see it anymore for a long time, had to be problem on my side.

Dliwk avatar Jul 11 '23 21:07 Dliwk