EffekseerForWebGL
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Strict mode
Effekseer seems to not respect strict mode and often uses undefined variables or uses variables outside their defined scope.
This works in normal mode, but in my case I am using Construct 3 which forces all scripts to use strict mode and in that case Effekseer throws errors.
Most importantly, here is the list of undefined variables it uses:
Most of these are gated by conditions, but some are not, for example splitted_path and upvecVector