T.E.A de Souza
T.E.A de Souza
Does not impact functionality, but we have 2-3 implementations of gate and status ref which are very closely related. Right now it is not obvious whether this can be done...
Currently there isn't a decorator for applying an action to a list of target objects. For example, if we had an IEnumerable list of waypoints, we may wish to visit...
Boolean support for AL calculus does not extend to unary ops; looks like C#8 (Unity 2020.2 apparently) will be required for this.
Currently AL provides logging and visual history via the logging API. This requires manually annotating client source. Manual annotations have advantages. Relevant information may be included, such as measurements, time...
Other than inheriting `MonoBehaviour` there is no difference between `Task` and `UTask`; imp. - perhaps adding a Howl feature?
- When running play mode tests, record logs - Play mode test related logs should be stored in temp files - Display output in the log/visual history browser
When a sequence of actions fails to execute as planned, depressing implicated actions would promote alternatives, if any. The idea here is to sharply depress actions after a failure, with...
Structurally GOAP is not adversarial. Still many uses include an adversarial element, or at least the need to somehow project possible evolution of world state over time.
- Whether replanning at every step, or duration based, or after attempting to fully execute a plan... implies tradeoffs that should be controlled by the designer. - In some cases...