LanTu

Results 21 comments of LanTu

There are many simple animations that need to be reused in multiple places. If independent animation configuration files can be supported, it will be more convenient to uniformly modify them

Similar to UnityAnimation, obtaining the target object through a path?

It is worth considering sharing a State. In most cases, the State used by multiple actions is likely to be the same. Even if it is different, a temporary type...

https://github.com/AnnulusGames/LitMotion/blob/main/src/LitMotion/Assets/LitMotion.Animation/Runtime/LitMotionAnimation.cs This component requires more callback events For example, some operations need to be performed after the animation has finished playing

Doesn't it look suitable for use in C # code?

I will use this component in the code, so I need to register the relevant callbacks in the code

Use this component in the editor to quickly edit and preview animations Then use animations in the code, and subsequent modifications do not require adjusting the code

For game projects, I think an option should be provided to specify which files to include only. There are too many other types of files in game engines, and there...

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