Nantas Nardelli
Nantas Nardelli
@ebetica Actually, now that I think about it, the map hack command is sent just before that frame, so maybe it takes one additional frame for that to be working?
Actually, the map revealers are not seen only when `state.frame_from_bwapi` is 0, so maybe it is a TorchCraft problem? The example does: ```python cl = tc.Client() cl.connect(args.hostname, args.port) state =...
Confirmed with C++ example too :(
Funnily enough, with combine_frames = 2 we are starting one frame off (framecount=1) 🤔
Hi @ChobitsTheZero, we haven't been maintaining the lua interface for a while, so it's unclear whether it's working on the most recent release. My suggestion would be to definitely move...
On `master` / latest release it should work, but I suggest using `develop` since it has some recent nice changes.
Good catch, thanks!
Excellent :) The only issue with this particular solution is that it's harder to deal with both `dark` and `light` theme, so I wonder if it'd be easier to ship...
We are trying to provide an interface that resembles the one humans use (so visual input plus mouse [and keyboard]) as well as the one based on UnitInterface. Having a...
Hijacking this issue to ask for some clarification about the lua API: as far as I can see, right now [lua_api.md](https://github.com/deepmind/lab/blob/master/docs/lua_api.md) and [tensor.md](https://github.com/deepmind/lab/blob/master/docs/tensor.md) are providing a basic lua interface, however...