Edmund

Results 31 issues of Edmund

Planning not started yet: Create elemental Water spells as documented [here](https://docs.google.com/spreadsheets/d/1cXFqsVwHekKiyrowB0PA5Ia4zvXuuxnBAoug8Iusrj8/edit#gid=44673228). Must take into account Spirit and Decay mechanic if we are even going to add that into release

new feature :star:
cultural :mortar_board:
religious :pray:

Create necromancy spells as documented [here](https://docs.google.com/spreadsheets/d/1cXFqsVwHekKiyrowB0PA5Ia4zvXuuxnBAoug8Iusrj8/edit#gid=44673228).

new feature :star:

Create life spells as documented [here](https://docs.google.com/spreadsheets/d/1cXFqsVwHekKiyrowB0PA5Ia4zvXuuxnBAoug8Iusrj8/edit#gid=44673228).

new feature :star:

Create Shadow spells as documented [here](https://docs.google.com/spreadsheets/d/1cXFqsVwHekKiyrowB0PA5Ia4zvXuuxnBAoug8Iusrj8/edit#gid=44673228).

new feature :star:

Create holy light spells as documented [here](https://docs.google.com/spreadsheets/d/1cXFqsVwHekKiyrowB0PA5Ia4zvXuuxnBAoug8Iusrj8/edit#gid=44673228).

new feature :star:

Create fel spells as documented [here](https://docs.google.com/spreadsheets/d/1cXFqsVwHekKiyrowB0PA5Ia4zvXuuxnBAoug8Iusrj8/edit#gid=44673228).

new feature :star:

Right now Mages are expected to deal with the same set of elemental magic as Shamans, even though Mages have always have a completely different flavor for their elemental magic...

new feature :star:
lore :books:
balance :balance_scale:
cultural :mortar_board:
religious :pray:

This pull request and branch is for urgent fixes for issues arising from the work on 1.12 and for new features introduced in the latest update. You are welcome to...

## Changelog (from 1.12 fast follow): - Fix Nerubian Background Error - Fix Forsaken.9002 killing root character - Add Missing racial assignment in template - Add missing character templates -...

Holy Light branchs needs custom loc for "brotherhood of Northshire" and "the Orcish Horde" ```suggestion horde_bloodshed.residents:0 "Residents of [bloodshed_location.GetName] will die under the wrath of [invader.GetPrimaryTitle.GetBaseName], but some will be...