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Add ZOOM_* versions of the regular weapon states

Open dashodanger opened this issue 1 year ago • 2 comments

This would allow for alternate firing/reloading/etc animations based on whether or not the weapon is zoomed in versus our very much static current zoom state.

dashodanger avatar Aug 27 '23 16:08 dashodanger

Actually we need to get the regular ZOOM state animating first.

LoboEire avatar Aug 29 '23 19:08 LoboEire

You know, I saw that issue and thought it was actually a duplicate of this :/

dashodanger avatar Aug 30 '23 02:08 dashodanger