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Source Code of Half-Life: Planck Epoch

Results 15 halflife-planckepoch issues
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te_particle_quality under 3 will broke existing looping particle configs, due to the newly implemented quality system proposal: make looping particle does not rely on maxparticles

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in-progress

- [ ] Replace VGUI elements - - [x] Replace Options Menu - - - [x] Replace Audio Options - - - [x] Replace Keyboard Options - - - [x]...

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in-progress

- [x] Base Sound System Implementation - [x] Replace Engine Sound Function Calls With Custom Ones - [x] Implement Music Support - - [ ] Stop when forcing changelevel (through...

to-do
in-progress

- [ ] Add an option to disable trinity water to func_water entities (key-value or spawnflag)

Allow normal mapped texturing - [ ] World Normal Mapping - [ ] Studiomodel Normal Mapping

to-do

We have to extend some engine limits such as Allocblock

to-do

Studiomodel renderer is still mostly based on the engine. We should move it out completely.

to-do