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FFGL Plugin output

Open edeetee opened this issue 2 years ago • 3 comments

Being able to generate a FFGL plugin would fufil the goal of making control systems really easy. You can just make the system to integrate with some outer program then output the lib that you can load in resolume etc.

edeetee avatar Feb 25 '23 04:02 edeetee

https://github.com/resolume/ffgl

https://freeframe.sourceforge.net/

edeetee avatar Feb 25 '23 05:02 edeetee

https://getditto.github.io/safer_ffi/appendix/c-compilation.html

https://github.com/cyrilcode/ffglplugin-examples

https://github.com/Dewb/grainmarch/blob/master/src/PluginDefinition.h

Cxx <--> Rust for dummies https://gist.github.com/zbraniecki/b251714d77ffebbc73c03447f2b2c69f

edeetee avatar Feb 27 '23 10:02 edeetee

I think the best course of action is to use cbindgen to generate c bindings to the rust code and write a basic C wrapper for FFGL to use.

edeetee avatar Feb 27 '23 10:02 edeetee