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FFGL Plugin output
Being able to generate a FFGL plugin would fufil the goal of making control systems really easy. You can just make the system to integrate with some outer program then output the lib that you can load in resolume etc.
https://github.com/resolume/ffgl
https://freeframe.sourceforge.net/
https://getditto.github.io/safer_ffi/appendix/c-compilation.html
https://github.com/cyrilcode/ffglplugin-examples
https://github.com/Dewb/grainmarch/blob/master/src/PluginDefinition.h
Cxx <--> Rust for dummies https://gist.github.com/zbraniecki/b251714d77ffebbc73c03447f2b2c69f
I think the best course of action is to use cbindgen to generate c bindings to the rust code and write a basic C wrapper for FFGL to use.