Add basic code mining tracing option to trace rendering
See https://github.com/eclipse-platform/eclipse.platform.ui/issues/2786
@mickaelistria, @tobiasmelcher : WDYT? At least some basic data?
I don't think it's so relevant to add this in the code; adding those as conditional breakpoints when needed is easy enough IMO.
I was thinking about people who don't have SDK sources checked out - these options are tracing options everyone can set at runtime.
Test Results
1 214 files - 607 1 214 suites - 607 1h 7m 23s ⏱️ - 20m 30s 7 723 tests ± 0 7 490 ✅ - 5 233 💤 + 5 0 ❌ ±0 16 220 runs - 8 110 15 705 ✅ - 7 876 515 💤 - 234 0 ❌ ±0
Results for commit e2ac351e. ± Comparison against base commit c9f129d3.
This pull request skips 5 tests.
org.eclipse.ui.genericeditor.tests.HoverTest ‑ testEnabledWhenHover
org.eclipse.ui.genericeditor.tests.HoverTest ‑ testMultipleHover
org.eclipse.ui.genericeditor.tests.HoverTest ‑ testProblemHover
org.eclipse.ui.genericeditor.tests.HoverTest ‑ testSingleHover
org.eclipse.ui.genericeditor.tests.ShowInformationTest ‑ testInformationControl