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fix: allow gibbing after `intermissionQueued` CVAR

Open WofWca opened this issue 2 months ago • 0 comments

The argument for this: it's dissatisfying that you can't gib the corpse after finishing someone with the gauntlet. It's especially dissatisfying that the last frag, if it's a shotgun frag is destined to never gib. The round could end with a bang, but it ends with a whimper.

I have confirmed that this works. Now the bodies do get gibbed, but otherwise everything works the same, e.g. notice how I don't get self damage from the BFG.

https://github.com/user-attachments/assets/9dbcede1-7fbb-4967-a429-0ca57adccd94

https://github.com/user-attachments/assets/73fe887e-4771-4d78-aea8-150ded3169fd

https://github.com/user-attachments/assets/13995a6f-0ae3-4e7b-8d8f-5ec7fa94cae6

https://github.com/user-attachments/assets/3d182c16-9dbd-4e04-ad8e-9b69ec870f7b

WofWca avatar Oct 28 '25 17:10 WofWca