[BUG] incorrect FOV for missionpack
Hi,
I've found a problem with FOV in missionpack at same cg_fov value
baseq3 at cg_fov 105 looks like
missionpack at cg_fov 105 looks like
if you look closely, missionpack are zoomed, you can notice that if you pay attention at left wall, where in baseq3 show more area than missionpack
may a problem with -vert screen compensation hope you can fix this. cheers.
baseq3 is running baseq3a mod, engine has nothing to do with in-game FOV setup
hm, i noticed this occur on any mod the correct aspect ratio fov is not applying for mods quake3e only have a correct fov aspect in base game.
excessive+ mod at cg_fov 105
baseq3 is running
baseq3amod, engine has nothing to do with in-game FOV setup
what? baseq3a ? but, i say baseq3, the base game looks great this only happens with mods. how can you say "engine has nothing to do" i guess quake3e engine have to do all with in-game fov! or there something I missed? 😨 i don't understand
hm, youre right
i have no idea where i get this .pk3
but this is the one that correct the aspect ratio on the game my apologies.
you know from what mod is this pk3? i've searched but i can't get where i download it 🤦♂️
hm, here is the code (but not the pk3) https://github.com/ec-/baseq3a
and here's the petition for TA 😔 i know this is a lot of work and need time to do https://github.com/ec-/baseq3a/issues/17
hope some day you can bring this to TA cheers.