Quake3e icon indicating copy to clipboard operation
Quake3e copied to clipboard

[BUG] incorrect FOV for missionpack

Open Sol1vaN opened this issue 1 month ago • 5 comments

Hi,

I've found a problem with FOV in missionpack at same cg_fov value baseq3 at cg_fov 105 looks like Image

missionpack at cg_fov 105 looks like Image

if you look closely, missionpack are zoomed, you can notice that if you pay attention at left wall, where in baseq3 show more area than missionpack

may a problem with -vert screen compensation hope you can fix this. cheers.

Sol1vaN avatar Nov 02 '25 01:11 Sol1vaN

baseq3 is running baseq3a mod, engine has nothing to do with in-game FOV setup

ec- avatar Nov 02 '25 13:11 ec-

hm, i noticed this occur on any mod the correct aspect ratio fov is not applying for mods quake3e only have a correct fov aspect in base game.

excessive+ mod at cg_fov 105 Image

Sol1vaN avatar Nov 02 '25 13:11 Sol1vaN

baseq3 is running baseq3a mod, engine has nothing to do with in-game FOV setup

what? baseq3a ? but, i say baseq3, the base game looks great this only happens with mods. how can you say "engine has nothing to do" i guess quake3e engine have to do all with in-game fov! or there something I missed? 😨 i don't understand

Sol1vaN avatar Nov 02 '25 13:11 Sol1vaN

hm, youre right i have no idea where i get this .pk3 Image

but this is the one that correct the aspect ratio on the game my apologies.

you know from what mod is this pk3? i've searched but i can't get where i download it 🤦‍♂️

Sol1vaN avatar Nov 02 '25 14:11 Sol1vaN

hm, here is the code (but not the pk3) https://github.com/ec-/baseq3a

and here's the petition for TA 😔 i know this is a lot of work and need time to do https://github.com/ec-/baseq3a/issues/17

hope some day you can bring this to TA cheers.

Sol1vaN avatar Nov 02 '25 14:11 Sol1vaN