Quake3e
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Q3e ded server running Painkeep Arena Mod with 2 Bots, rotation quits
If I join the server after it has sat for a day the server is stuck on the same map. I can callvote nextmap and it does go to the next map. Perhaps I'm missing something, or it's a simple cfg issue? This never happens if I run IOQuake3 as the ded server.
TIA
Awesome project.
What do you mean rotation quits? Map rotating isn't really part of the engine. Its either just a part of your server startup script or a feature of said mod "Painkeep Arena", no? Would need to see the server config
When I leave the server its playing map A. When I return hours later it should continue the rotation in the server scripts and change to map B as soon as I re-join and hit fire. Instead it restarts the same map, map A.
If I remove the bots it seems to be fine. It also seems much more likely to happen the longer it sits between joining.
Sounds like a problem with the mod without seeing the script or video of what is actually happening. The map rotation when end conditions like timelimit isn't a feature of the engine running but the server side gamecode mod qagame.qvm
so in your case painkeep arena.
Thanks, figured as much since some teleporter visual "portals" are broke too, I see this with other engines like IOQ3. Time marches on I guess.