ckeditor dependency installation mechanism
right now i'm using the ckeditor bower package, which is minified in advance. not very friendly for debugging purposes. i'd like to look into how we can get their development source to be usable. this will likely have build performance consequences, so likely should be opt-in.
We've done a bit of work on this. Turns out, if you use ckeditor-dev, you can get good debugging-friendly sources... it uses it's own module loader, so not ideal. Also, uglify blows up on one of the files, so you can't actually use it for a prod build... but it is WAY easier to debug.
If I were to pie-in-the-sky this, I'd want something like this: https://www.youtube.com/watch?v=o9GrUNAqwNY
Of course, that would require that the ckeditor folks use a standard module format :-(