Update Inscryption Data
Apologies if anything is incorrect here [Or if the wrong branch was used]
- Adds XBOX_GAME_PASS and EPIC_GAMES_STORE to the data as they now exist.
This is just to acknowledge I've seen this. IDK what the timetable for this will be. I'll try to keep you posted.
Mod Manager I can confirm is a absolute no for Xbox Game pass as for epic I'm not sure as no one has posted about it from what I've seen I put it in as a convince of sorts. Also line length in what sense you mean the fact it doesn't wrap or..?
Mod Manager I can confirm is a absolute no for Xbox Game pass
Then why do we have it?
Mod Manager I can confirm is a absolute no for Xbox Game pass
Then why do we have it?
Because I was thinking that the method would of added support for XBox Game Pass if it was toggled on. As ive said before I have no clue how the store system works but the support is needed for XBox Game Passes system.
Screenshot taken from the base games official discord
Ah I see, sorry I thought this meant we were unsure if modding worked for game pass at all.
Are you able to build a copy and send it to them? Would be good to get confirmation
Ah I see, sorry I thought this meant we were unsure if modding worked for game pass at all.
Are you able to build a copy and send it to them? Would be good to get confirmation
I can try to do such, is it a build via Visual Studio or is it a different system?
Ah I see, sorry I thought this meant we were unsure if modding worked for game pass at all. Are you able to build a copy and send it to them? Would be good to get confirmation
I can try to do such, is it a build via Visual Studio or is it a different system?
You should be able to build it with npm/yarn commands, although having all the dependencies in place might take some trial and error.
Got it, ill try and get this done when I get the chance been cought up with other stuff recently
So for whatever reason that's not working, I do have the app manifest xml thing, and the file directory now though. That referring to getting the dependencies and building.
<html>
<body>
<!--StartFragment-->
<?xml version="1.0" encoding="UTF-8"?>
--
2 | <Package xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" xmlns:desktop6="http://schemas.microsoft.com/appx/manifest/desktop/windows10/6" xmlns:desktop="http://schemas.microsoft.com/appx/manifest/desktop/windows10" xmlns:uap3="http://schemas.microsoft.com/appx/manifest/uap/windows10/3" xmlns:wincap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/windowscapabilities" xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities" IgnorableNamespaces="uap uap3 desktop desktop6 wincap rescap" xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10">
3 | <Identity Name="DevolverDigital.Inscryption" Publisher="CN=FE99E532-4928-4948-AB86-DE7C92F7BC6E" Version="0.10.10.0" ProcessorArchitecture="x64" />
4 | <Properties>
5 | <DisplayName>Inscryption</DisplayName>
6 | <PublisherDisplayName>Devolver Digital</PublisherDisplayName>
7 | <Logo>StoreLogo.png</Logo>
8 | <Description>Testing stuff</Description>
9 | <desktop6:RegistryWriteVirtualization>disabled</desktop6:RegistryWriteVirtualization>
10 | <desktop6:FileSystemWriteVirtualization>disabled</desktop6:FileSystemWriteVirtualization>
11 | </Properties>
12 | <Dependencies>
13 | <TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.18362.0" MaxVersionTested="10.0.18362.0" />
14 | <PackageDependency Name="Microsoft.VCLibs.140.00.UWPDesktop" MinVersion="14.0.33519.0" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
15 | </Dependencies>
16 | <Resources>
17 | <Resource Language="en-US" />
18 | <Resource Language="en-GB" />
19 | <Resource Language="fr-FR" />
20 | <Resource Language="it-IT" />
21 | <Resource Language="es-ES" />
22 | <Resource Language="de-DE" />
23 | <Resource Language="pt-BR" />
24 | <Resource Language="ru-RU" />
25 | <Resource Language="ja-JP" />
26 | <Resource Language="tr-TR" />
27 | <Resource Language="zh-CN" />
28 | <Resource Language="ko-KR" />
29 | </Resources>
30 | <Applications>
31 | <Application Id="Game" Executable="GameLaunchHelper.exe" EntryPoint="Windows.FullTrustApplication">
32 | <uap:VisualElements DisplayName="Inscryption" Square150x150Logo="Square150x150Logo.png" Square44x44Logo="Square44x44Logo.png" Description="Testing stuff" ForegroundText="light" BackgroundColor="#000040">
33 | <uap:SplashScreen Image="SplashScreenImage.png" />
34 | </uap:VisualElements>
35 | <Extensions>
36 | <uap:Extension Category="windows.protocol">
37 | <uap:Protocol Name="ms-xbl-63d4f6d0" />
38 | </uap:Extension>
39 | </Extensions>
40 | </Application>
41 | </Applications>
42 | <Capabilities>
43 | <Capability Name="internetClient" />
44 | <rescap:Capability Name="runFullTrust" />
45 | <rescap:Capability Name="appLicensing" />
46 | <rescap:Capability Name="unvirtualizedResources" />
47 | </Capabilities>
48 | </Package>
<!--EndFragment-->
</body>
</html>
So for whatever reason that's not working, I do have the app manifest xml thing, and the file directory now though. That referring to getting the dependencies and building.
I can't say why that's not working. Has there been a successful modded run with the Epic game store version? If there is, the PRs could be separated, so one doesn't block the other?
@SaxbyMod Just to confirm, for EGS it takes two start modded attempts for the first launch. Did you try more than once?
What i meant was I couldnt get the dev enviorment setup on my end I dont know if its node or what but none of the packages want to download properly especially the yarn one. I am on latest node for reference. And no I havent tested epic games either due to this issue.
What i meant was I couldnt get the dev enviorment setup on my end I dont know if its node or what but none of the packages want to download properly especially the yarn one. I am on latest node for reference. And no I havent tested epic games either due to this issue.
Did you check this out: https://github.com/ebkr/r2modmanPlus/blob/develop/BUILDING.md Note that the Node version and some dependencies have updated since this PR was created. You might have better luck if you update your dev branch accordingly.