ebachard

Results 40 comments of ebachard

@yushroom Thanks a lot for all the changes you did, very appreciated. Nevertheless, I still have some breakages and I'm wondering what I did so wrong ... e.g. in ListWidget.hpp...

OK, fixed : was a missing #include in include/FishGUI/ModelView/ItemView.hpp => see the full attached patch [fishGUI2.diff.txt](https://github.com/yushroom/FishGUI/files/1640809/fishGUI2.diff.txt)

Still the GLX: Failed to create context. ``` eric@PasMaMachine ~/Devel/minidart/miniDart_0.7/IMPORTANT/fishGUI2/bin $ ./Demo GLX: Failed to create context: GLXBadFBConfig ``` Investigating ...

Got it working, finaly :-) Was the OpenGL version. Changing for 3.2 works now. ``` +#ifdef Linux + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); +#else glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); +#endif ```...

Thanks for your changes, very helpfull. Still not fixed for me. If this can help, I started a new build (after a simple git clone + mkdir build && cd...

``` ~ $ gcc --version gcc (Ubuntu 5.4.0-6ubuntu1~16.04.5) 5.4.0 20160609 Copyright (C) 2015 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO...

Exactly what I was looking for :+1: I only know OpenGL case, but the issue is caused by the fact that SDL Textures need a renderer. A well known issue...

After reading more deeply the code, in include/kitchensink/kitplayer.h, we have GetPlayerVideoData() function : ```` KIT_API int Kit_GetPlayerVideoData(Kit_Player *player, SDL_Texture *texture); /* * @param player Player instance * @param texture A...

FYI, I'm testing : Kit_GetPlayerVideoOpenCVData (see : https://github.com/ebachard/SDL_kitchensink/blob/master/src/internal/video/kitvideo.c ). I'm still stuck with a mysterious buffer update or visibility issue (some lock somewhere, and the frame is not updated), but...

FYI, one other case (works well so far) : https://github.com/mattbeghin/FFmpegHapGlPlayer