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Add `Player.isStunned()`, `Character.isStunned()`, `Entity.isStunned()` and filters

Open earthiverse opened this issue 3 years ago • 2 comments

Could be useful in a variety of situations.

earthiverse avatar Aug 29 '22 08:08 earthiverse

Or, isDisabled()? That's' closer to the game's is_disabled() function.

earthiverse avatar Aug 29 '22 08:08 earthiverse

Implemented isDisabled(). Needs tests, still.

earthiverse avatar Aug 29 '22 09:08 earthiverse