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Arduino library to play MOD, WAV, FLAC, MIDI, RTTTL, MP3, and AAC files on I2S DACs or with a software emulated delta-sigma DAC on the ESP8266 and ESP32

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So i built the example with a single transistor as a amplifier and it uses the TX pin connected to the base to control the frequencies. for my project it...

Hi I am using your library in a webradio project that decodes aac. when I use an outSample of 2048X2 there is a crash after AACDecode, if I double outSample...

int outputUrlToSpeaker(String url) { static int lastms = 0; unsigned long startTime = millis(); // 현재 시간 기록 file = new AudioFileSourceHTTPStream(url.c_str()); buff = new AudioFileSourceBuffer(file, preallocateBuffer, preallocateBufferSize); mp3 =...

Can anyone clarify the status of this library? Has the lead stopped maintaining it? I see lots of pull requests but they don't seem to be either wontfix or being...

I want to play with my selfbuild Lasertag weapon. The problem is the Heap doesn't have the 30 + kB of Heap needed to play the Audio. I tried mp3...

Dear all, I have noticed the MP3 streaming is more stable than last year, when I did the first testing. However it still makes noise while buffering at start and...

1,In AudioFileSourceSD.h, the header file for calling the SD card is **#include **. However, if I use SD_MMC to call the SD card, I won't be able to use it,...

name=ESP8266Audio version=1.9.8 **(This should correspond to tag)** author=Earle F. Philhower, III maintainer=Earle F. Philhower, III sentence=Audio file and I2S sound playing routines for ESP8266, ESP32, and Raspberry Pi Pico RP2040...

Hello, I would like some advice. I managed to get the program "PlayWAVFromPROGMEM" to work, but I don't know how to properly convert mp3 to Wav and then to file.h....

Here my Code: ``` #include #if defined(ARDUINO_ARCH_RP2040) void setup() {} void loop() {} #else #if defined(ESP32) #include #else #include #endif #include "AudioFileSourceHTTPStream.h" #include "AudioFileSourceBuffer.h" #include "AudioGeneratorMP3.h" #include "AudioOutputI2S.h" // To...