Eric Anderson

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I made a run at this a while back, but was deemed too risky a change. Here's the PR: https://github.com/microsoft/pxt/pull/8880

Another report of code size regression. Related: https://github.com/microsoft/pxt-microbit/issues/4808

@Mr-Meow-ZA Can I assume this is a microbit project? If so: * Are you using microbit v1 or v2? * Please try your project on the latest beta and let...

You may get some insight using a new url parameter available in beta that enables calculation of subsystem sizes in the hex: `?compiler=size`, e.g.: https://makecode.microbit.org/beta?compiler=size How to see the output:...

@Mr-Meow-ZA We made some improvements to code size, and I'm curious if it helps you here. The changes aren't public yet, but can you test your project with this private...

@Mr-Meow-ZA these changes are released now and available at https://makecode.microbit.org. No need to test in the special build I linked.

@jwunderl yes, when a user logs in we sync all cloud headers. It's asynchronous, of course, so there might be a bit of a race condition in the scenario where:...

@jwunderl we fixed this a different way, with the no-cache header, correct? Can we close this?

Sorry for the slow response to this! I've pushed the image to docker hub, but the local build is giving me errors: ``` /usr/bin/arm-none-eabi-gcc is not a full path to...

Hi @de4lr2creative, This usually means your game was flagged for a content violation and blocked. If your game contains offensive words or language, try changing it and sharing again.