Schiffbruch
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Movement and animation speed depend on a fixed point in time
This leads to drastic speed ups if you "pause" the game thread, e.g. by breaking in the debugger. So for a short amount of time, the game will try to catch up again to the missed time. I haven't checked if the in-game time accelerates accordingly.
This I think could also be the reason why the movement sometimes feels really dragging.