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round robin object alloc affects snap effiiency

Open GoogleCodeExporter opened this issue 9 years ago • 4 comments

make object allocator to reuse released objects, not to allocate from free 
space all the time

Original issue reported on code.google.com by [email protected] on 19 Sep 2011 at 1:07

GoogleCodeExporter avatar May 16 '15 13:05 GoogleCodeExporter

Original comment by [email protected] on 9 Oct 2011 at 8:56

  • Added labels: Milestone-Release1.0

GoogleCodeExporter avatar May 16 '15 13:05 GoogleCodeExporter

Original comment by [email protected] on 11 Oct 2011 at 8:51

  • Added labels: Milestone-Release1.5

GoogleCodeExporter avatar May 16 '15 13:05 GoogleCodeExporter

Use some object hdr field (satellites?) as link to next free object in this arena.

  • improve object mem reuse and less snapshot footprint
  • improve allocation speed

dzavalishin avatar Sep 28 '19 12:09 dzavalishin

have few queues of last freed objects:

  • int
  • stack frame
  • small

others - do from usual arenas alloc

dzavalishin avatar Oct 23 '19 01:10 dzavalishin