phantomuserland
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round robin object alloc affects snap effiiency
make object allocator to reuse released objects, not to allocate from free
space all the time
Original issue reported on code.google.com by [email protected]
on 19 Sep 2011 at 1:07
Use some object hdr field (satellites?) as link to next free object in this arena.
- improve object mem reuse and less snapshot footprint
- improve allocation speed
have few queues of last freed objects:
- int
- stack frame
- small
others - do from usual arenas alloc