dza6549

Results 14 comments of dza6549

Left a reply to you on the facehug. Yes it times out often, not sure how they do their VMs, assuming VMs. I just try again and I seem to...

Thank you @[gregoryfdel](https://github.com/gregoryfdel) for your informative. yet not legal advice. I'm pickin' the implication here is that anyone else can claim my images as their own as the image was...

Cogview2 appears to have been trained on stock photos and I'm guessing many of the training images had the white bar so I'm not sure how it can be easily...

Also the same for me. About 1/5 runs actually generates images. Very nice demo though. Thank you for making the work available. Good luck!

I too would like to know what missing scripts should go where - if they are included in the repo. Looks great BTW. You obviously know what you are doing....

Hey @qkmaxware thanks for taking the time out to let us know. Will give this a shot. All the Best! Cheers

Hi NumesSanguis Unfortunately I'm unable to commit to writing code for Unreal. It does make sense though. I've read about your modular approach and was thinking about the various (open...

@wdear I found these today 48 AU [https://sharecg.com/v/92621/gallery/21/DAZ-Studio/FaceShifter-For-Genesis-8-Female](https://sharecg.com/v/92621/gallery/21/DAZ-Studio/FaceShifter-For-Genesis-8-Female) For Daz G8 not MBLab. But it might help you. Still not 64 AU. And MBLab blendshapes will be different to DAZ...

It might be possible to train a new OpenFace model with synthetic data i.e. not pics of real people but pics of 3d heads. I certainly don't have the Machine...

Hi, To avoid UVs all together I tried using Keijiro's triplanar shader [https://github.com/keijiro/StandardTriplanar](https://github.com/keijiro/StandardTriplanar) with maps from JSplacement [https://windmillart.net/?p=jsplacement](https://windmillart.net/?p=jsplacement) I'd like to modify the Shader to accept an emission map and...