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Acceleration is zero if character is non locally controlled.
Acceleration is zero if character is non locally controlled.
ALSBaseCharacter.cpp line 973.
Acceleration = NewAcceleration.IsNearlyZero() || IsLocallyControlled() ? NewAcceleration : Acceleration / 2;
I think it should be:
Acceleration = NewAcceleration.IsNearlyZero() || IsLocallyControlled() ? NewAcceleration : NewAcceleration / 2;
Can you verify those options are enabled for your character in character movement component?