gl-waveform icon indicating copy to clipboard operation
gl-waveform copied to clipboard

Performant waveform renderer.

Results 7 gl-waveform issues
Sort by recently updated
recently updated
newest added

See my codesandbox for reproduced bug: https://codesandbox.io/s/black-moon-pr758?file=/src/index.js

* [ ] Sdev needs windowing instead of rigid interval * [ ] Texture oveflow spikes artifact (requires float64 math I guess) ![image](https://user-images.githubusercontent.com/300067/50563690-0c05cd00-0ced-11e9-9d5d-6f2ac3e52ee8.png) * [ ] Antialiasing artifacts: ![image](https://user-images.githubusercontent.com/300067/50563030-8a5f7080-0ce7-11e9-95e9-af3231da79bd.png) Can...

For large ranges, when a pass width becomes too narrow, the more fruitful strategy would be to render continuous waveform, similar to audacity suggestion. ![img](https://i.imgur.com/tqKZ8.png) That can be done when...

![image](https://user-images.githubusercontent.com/300067/49616173-e69bd280-f97d-11e8-98d7-fc73e0c9c48b.png)

We may want to render multiple views with different ranges on a single texture. Something like ```js let wf1 = waveform() let wf2 = waveform(wf1); wf2.range = [0, 100] let...

![image](https://user-images.githubusercontent.com/300067/49616106-af2d2600-f97d-11e8-95d1-69a55058230a.png)

![image](https://user-images.githubusercontent.com/300067/49616083-958bde80-f97d-11e8-90da-fb5a1249ce4a.png)