gl-waveform
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Performant waveform renderer.
See my codesandbox for reproduced bug: https://codesandbox.io/s/black-moon-pr758?file=/src/index.js
* [ ] Sdev needs windowing instead of rigid interval * [ ] Texture oveflow spikes artifact (requires float64 math I guess)  * [ ] Antialiasing artifacts:  Can...
For large ranges, when a pass width becomes too narrow, the more fruitful strategy would be to render continuous waveform, similar to audacity suggestion.  That can be done when...

We may want to render multiple views with different ranges on a single texture. Something like ```js let wf1 = waveform() let wf2 = waveform(wf1); wf2.range = [0, 100] let...

