sharpgl
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FPS limit not respected
The frame rate seems to be in complete run-away mode.
I have my own frame counter running and it verifies that the frames displayed are accurate. This is on VS2013 targeting .NET 4.0. The same frame rates can be observed on almost all samples, both winforms and WPF.
Hi rcurtis, I'm doing some tests on the library and checking the sources. For what I can understand the frame rate is respected. What you see on the display is obtained from the time that one single frame take to be drawn, not the frequency of the frame. It means that your hardware can render it potentially at 383 fps.
Davide