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ScummTR corrupts MONKEY1-VGA "v1.0" in ScummVM
Summary
Commit dc94b2a5bafdeba50f4e59dd91278610899edd8a added a workaround for the following duplicate offset in MONKEY1-VGA-FR:
ERROR: Duplicate offset in index: 0x18E82 in room 59
Indeed, the commit above let one use ScummRP/ScummTR on MONKEY1-VGA-FR (although I'm not completely sure we're removing the right duplicate yet, see issue #31), but doing so corrupts the game in ScummVM:
scummtr -g monkey -of tmp.txt
scummtr -g monkey -if tmp.txt
# Or:
scummrp -g monkey -od DUMP
scummrp -g monkey -id DUMP
![image](https://user-images.githubusercontent.com/9024526/153197013-b519f5b7-6bb6-4938-8fdd-dbe8aa9b6dbd.png)
In DOSBox, this screen is OK, but ScummVM tends to be more robust than the original interpreter, so we're probably really corrupting something (I haven't done a full game play yet).
I can't compare this with the original scummtr.exe
0.4.0 release, because this version had the Duplicate offset in index
error above. But, recompiling ScummTR 0.4.1 with commit dc94b2a5bafdeba50f4e59dd91278610899edd8a on top of it in Visual C++ 2005 Express (which should be quite close to an original release) has the same behavior, so I don't think that it's because of a recent regression.
This looks quite similar to issue #45, but I do have the std::stable_sort
fix, and using an older compiler doesn't seem to change anything.
Impacted games
The Secret of Monkey Island
ScummTR versions
Current Git HEAD
Relevant output (error messages, warnings, or any useful info)
No response
I own a legitimate game
- [X] I promise that my game does NOT come from an illegal source, such as "abandonware" websites