3DSSD
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Rationale behind deciding the radii of ball query based groupers.
Hello,
This is my first time raising an issue, so please let me know if this is not the right place to ask questions like these.
My question is regarding a model that involves N1 points and a D-FPS layer that produces N2 points. From these N2 points, we construct several balls of radii 0.2, 0.4, and 0.8. What is the rationale behind choosing these radii? Is there a rule of thumb or point distribution statistic that was used to determine these values?
I am asking this because I am curious if this is a significant factor when fine-tuning the model on a different dataset that uses different sensors and therefore different point densities.
Thank you for your help!