Joon
Joon
Not sure what aspect needs to be stressed to test it but the performance is pretty much the same. F-Zero: Sand Ocean intro ``` ❯ gfx-render-time \ --dolphin /Applications/Dolphin/master\ 5.0-17627-9222956-9222956.app...
Thanks, it’s working on my end.
I would love to see this merged. It’s diverged from #10781 which needs a minor update itself.
I was subbed to @Pokechu22’s PR doing the same thing #10295 _which I completely forgot about._ Since you are both here, I did a quick screen grab for both PR’s....
Does FifoCI diff at native resolution? That’s what it looks like. It shouldn’t be affected when at 1x. It’s at higher resolution where it can become invisible. This is from...
Found an interesting bug. These emblems are usually invisible. Also, the line/point expand checkbox doesn’t do anything. It’s always enabled.  btw, RS2 won’t start until #11117 is merged.
> Do you think I should remove the checkbox on macOS, where none of our backends support both? (OpenGL is GS only due to macOS's ancient driver not having enough...
It’s visible here. It was incomplete before and the PR fixes it. 😀 https://youtu.be/eFd8spzXqss?t=188
> but without a stacktrace I can't tell where that number comes from. Will this do? ``` 31:53:683 Common/Arm64Emitter.cpp:537 E[JIT]: Warning: An error occurred. 64-bit load/store must use aligned offset:...
I still use it. I simplified it after merge conflicts _(no GUI access)_. In case anyone ever runs into this, it’s over here: https://github.com/dvessel/dolphin/tree/texdump-compression Not much demand for it but...