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fix(deps): update dependency framer-motion to v10.18.0

Open renovate[bot] opened this issue 1 year ago • 2 comments

Mend Renovate

This PR contains the following updates:

Package Change Age Adoption Passing Confidence
framer-motion 10.0.1 -> 10.18.0 age adoption passing confidence

Release Notes

framer/motion (framer-motion)

v10.18.0

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Added
  • globalTapTarget for use in Framer.

v10.17.12

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Fixed
  • Fixed animate sequencing for MotionValues.

v10.17.11

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Fixed
  • Fixed layout prop crashing Framer Motion 3D.

v10.17.9

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Fixed
  • Improve error message when trying to animate multiple keyframes via spring.

v10.17.8

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Fixed
  • Adding null safeguard for useAnimationControls.

v10.17.7

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Fixed
  • Fix touch event filtering for hover gesture.

v10.17.6

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Fixed
  • Ensure cancelled WAAPI animations can't finish.

v10.17.5

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Fixed
  • Fixing final keyframe when using repeatType "reverse" and "mirror".
  • Display warning if scroll container is position: static.
  • Adding amount to useInView dependencies.

v10.17.4

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Fixed
  • Ensure keyframe animations don't rerun if all values are the same.

v10.17.3

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Fixed
  • Unset gestures correctly animate back to values defined in parent variant.

v10.17.2

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Fixed
  • Fixed issues with duration-based springs appearing stuck or snapping.

v10.17.1

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Fixed
  • Fixed issue with dragSnapToOrigin not continuing animation when interrupted.

v10.17.0

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Added
  • Adding MotionGlobalConfig.skipAnimations to globally disable animations when testing.

v10.16.16

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Fixed
  • circInOut easing fixed.
  • Improved optimised animation handoff.

v10.16.15

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Fixed
  • Ensure animateChanges only runs in layout effect in initial render.

v10.16.14

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v10.16.13

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Fixed
  • Ensure animations don't attempt to fire when initial equals animate.

v10.16.12

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Fixed
  • Use single animation to detect document paint ready before triggering optimised animations.
  • Measure one time for optimised animation start and one for handoff to emulate frame scheduling.

v10.16.11

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Fixed
  • Ensure animation is never skipped if it's an interrupting animation.

v10.16.10

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Fixed
  • Fixing appear animation optimisation when React portal is present.

v10.16.9

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Fixed
  • Skipping no-op animations.

v10.16.8

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Fixed
  • Added disableInstantAnimation private API.
  • Ensure optimised appear animations don't run post-hydration.

v10.16.7

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Fixed
  • Fixing pan events within React portal.

v10.16.6

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Fixed
  • Fixing Reorder component types.
  • Fixing Reorder.Item order calculation.
  • Fixing broken dragConstraints if component re-renders during resize.

v10.16.5

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Fixed
  • Fixing AnimatePresence fast rerender bug.

v10.16.4

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Fixed
  • Changed handoff startTime source from performance.now() to document.timeline.currentTime.

v10.16.3

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Fixed
  • Improved compatibility of custom RefObject and MutableRefObject types.
  • Fixing useScroll dependencies array.
  • Fixing optimised handoff to WAAPI animations.

v10.16.2

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Fixed
  • Improved performance of frameloop scheduling.
  • Fixed crasher when using SVGs as scroll animation targets.

v10.16.1

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Fixed
  • SVGs mount read/writes are now batched.

v10.16.0

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Added
  • New function syntax for useTransform.
Improved
  • Improved handoff animation performance.

v10.15.2

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Fixed
  • Numerical CSS variables are now read correctly.

v10.15.1

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Fixed

v10.15.0

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Added
  • Updated types for public inView API.

v10.14.0

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Added
  • scroll() now accepts animations from animate() to create hardware-accelerated animations.

v10.13.2

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Fixed
  • Removed animation resync for optimised animation handoff.
  • Fixed offset not working with useScroll.

v10.13.1

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Added
  • Fixed subpixel layout rounding in Chrome.

v10.13.0

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Added
  • scroll(), a universal API for powering scroll-driven animations via ScrollTimeline.

v10.12.23

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Fixed
  • Fixing subpixel layout support in Webkit.

v10.12.22

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Fixed
  • Supporting subpixel layouts in layout animations.

v10.12.21

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Fixed
  • Transforming values if new values have been read from props.

v10.12.20

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Fixed
  • Fixing race condition with animation Promise.
  • Attempt to read initial animation from props before reading from DOM.

v10.12.18

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Fixed
  • When layout animation is forced to be instant via useInstantTransition, ignore the delay option.

v10.12.17

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Fixed
  • Fixing useInstantTransition when called on subsequent frames.
  • Fixing reverse animation with negative speed finishes too early when the time is set to the duration.

v10.12.16

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Fixed
  • Fixing unit conversion when animating translateX/translateY.

v10.12.15

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Fixed
  • Fixed timing bug when mixing layout prop and animate().
  • Removing errant log from resolveConstraints.

v10.12.14

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Fixed
  • Ensure new layout components animate correctly on the first re-render.

v10.12.13

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Fixed
  • Fixed scale correction in elements that have finished layout animations.

v10.12.12

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Fixed
  • Ensuring zero units like "0px" can be used as keyframe templates.

v10.12.11

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Fixed
  • Fixing ending layout animations immediately on resize.

v10.12.10

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Fixed
  • Fixing persisting AnimatePresence child when exit animation is interrupted.

v10.12.9

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Fixed
  • Fixing jumpy layer when a layout changes after a pending animation has been scheduled.

v10.12.8

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Fixed
  • Moving layout animations to queueMicrotasks(), ensuring layout animations don't fire until all synchronous effects have executed.

v10.12.7

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Fixed
  • Improve handling of "none" keyframes.

v10.12.6

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Fixed
  • Fixing relative layout animations when mixing type: false and type: "tween", duration: 0.

v10.12.5

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Changed
  • Exporting visualElementStore for internal use.

v10.12.4

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Fixed
  • Fixing types for attrX, attrY and attrScale values.

v10.12.3

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Fixed
  • Fixing CSS variable interpolation inside complex strings.

v10.12.2

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Fixed
  • Fixing subpixel layout support in Webkit.

v10.12.1

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Fixed
  • Fixing unit conversion for translateX/translateY.

v10.12.0

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Added
  • Exporting frame and cancelFrame as a public API.

v10.11.6

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Fixed
  • Fixed performance regression introduced with previous fix.

v10.11.5

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Fixed
  • Propagating relative nodes in layout animations.

v10.11.4

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Fixed
  • Fixing optimised transform animations.

v10.11.3

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Fixed
  • Calling .play() on finished animations now correctly restarts them.

v10.11.2

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Fixed
  • Fixing WAAPI offsets with springs in animation sequences.

v10.11.1

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v10.11.0

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Added
  • Adding springs to animation sequences.
Fixed
  • Fixing "keyframes must be of same type" error with some animation

v10.10.0

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Fixed
  • Adding .duration to animate(). sequences.

v10.9.4

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Fixed
  • Removing log from useSpring.

v10.9.3

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Fixed
  • Improving scroll animation startup time.

v10.9.2

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Fixed
  • Fixing animation scope with animation sequences.

v10.9.1

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Fixed
  • Recalculating and rerendering relative targets when layout is remeasured.

v10.9.0

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Added
  • Animation sequencing.

v10.8.5

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Fixed
  • Fixed use of multiple easing functions with WAAPI animations.

v10.8.4

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Changed
  • Fixing from option in stagger().

v10.8.3

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Changed
  • Fixing duration: 0 animations never ending.

v10.8.2

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Changed
  • Further loosening animate() overloads.

v10.8.1

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Changed
  • Loosening animate() overloads.

v10.8.0

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Added
  • stagger()
Fixed
  • SVG and SVG path types for animate().

v10.7.0

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Changed
  • Default transitions no longer need to be namespaced under default.

v10.6.8

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v10.6.1

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Fixed
  • Complex string types interpolate correctly with WAAPI spring easing.

v10.6.0

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Added
  • cancel(), complete() and speed to animate().
Changed
  • "easeIn", "easeOut" and "easeInOut" easing functions are now WAAPI spec-compliant.
Fixed
  • .stop() stops animations permanently.
  • useSpring timing.
  • animate() with repeat: 1 and repeatType "reverse" or "mirror" correctly applies final keyframe.

v10.5.0

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Added
  • useAnimate() provides a composable way to use animate().

v10.4.0

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Added
  • animate() now supports DOM elements and DOM selectors.

v10.3.4

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Fixed
  • Updating README.

v10.3.3

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Fixed
  • Using frame timestamp, when available, to sample time.

v10.3.2

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Fixed
  • Applying target CSS variable at the end of animation.

v10.3.1

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Fixed
  • Fixed time Promise on instant animation.

v10.3.0

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Added
  • time, play(), pause() and then() to animations created with animate().

v10.2.5

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Fixed
  • Adding de-opt to projection tree when relative target has changed.

v10.2.4

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Changed
  • Refactored animate to resolve for time instead of timeDelta.
Fixed
  • delay will now apply to "inertia" animations.

v10.2.3

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Fixed
  • Unifying AnimationPlaybackControls types.
  • Changing Feature type to fix Next build errors.

v10.2.2

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Fixed
  • Restoring DeprecatedLayoutGroupContext for legacy Smart Components in Framer.

v10.2.1

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Fixed
  • Passing low restSpeed and restDelta to useSpring().

v10.2.0

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Added
  • Vanilla JS entry point framer-motion/dom.

v10.1.0

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Added
  • Frame-batched event handlers. This means external event handlers are now batched on the next animation frame, allowing React to correctly batch state updates.

v10.0.2

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Fixed
  • Fixing "Non-numeric offset" error in older browsers.

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renovate[bot] avatar Mar 06 '23 02:03 renovate[bot]