Duncan
Duncan
Yes this was caused by the inability to change pitch which we now have.
They are both handled by the same method `viewportsUpdatePosition` and are called in a loop one after each other on every viewort.
@Volthai7us great. We are mostly on discord if you want to discuss anything. This issue might be on the harder side of the good first issues.
Can you test if it also crashes if you do it the other way round select track from the main menu then go to the station tab.
This was probably #1070 causing the crash.
We will need to implement all of the game commands for placement before this can be implemented. I'm not sure this would be as easy to implement in locomotion. The...
> This is one of those things where you want `nodiscard` to be the default and only to specify where it is discardable... Yup at least in c++23 you can...
Game state.h has to include pretty much every header that includes some sort of game logic. Therefore it ends up being a heavy header that would force lots of file...
The limit is 4 vehicle body's per dat.
Is this an original bug?